Shining Falls (village): Nonstandard; AL NG; 200 gp limit; Population 578 (mostly halflings)Authority Figures: Gauntlet Deogol Fengrath (human male); Sheriff Vendal Viccstray (stoutheart
halfling male); Important Characters: Blaz Merrymar (stoutheart halfling); Kellinda Harvertide (stoutheart halfing Cleric [Yondalla]).
Village Description: The village of Shining Falls has two predominate features. Directly in the center of the community stands a soaring (about 90 feet, with some 8 stories), octagonal
tower constructed of granite. The aptly named Granite Tower is decorated with ornate gargoyles, both of the absurd and grotesque varieties, much in the style of the creatures that decorate
Loudwater’s bridge. The other feature is the falls that give the town its name. Standing almost 120 feet high, the Shining Falls are nothing short of stunning. The town roads are primarily concentric circles connected by sporadic spoke-roads jutting out from the Granite Tower, the town’s center. Most of the buildings are the stout one-story ramblers favored by northern stoutheart halflings, intermixed with some larger barns, grain silos, and even the intermittent elven tree houses left here by the villages former inhabitants, which some adventurous stouthearts have put to good use. Like Loudwater, the village is lush. Copses of birch, oaks, ash, and even some blueleafs dot the place. All dwarfed by a larger group of woods on the Northwestern edge of town that houses a holy grove: the Hearthcircle of Yondalla.
Granite Tower: The oldest structure of Shining Falls, this fortress is either ornately beautiful or a gaudy eyesore, depending on the tastes of the beholder. A single tower standing in the center of a cramped walled courtyard (the wall was not built by the tower’s architect, it was a later add-on) and a moat of clear and fresh water (of which no one knows the source), it has always served as the home of the ruler of Loudwater. Current inhabitants include Gauntlet Deogol Fengrath, his family, and personal guard (who tend to be family or constructs). Deogol rules Shining Falls with a light hand, preferring to practice his crafts and magic from the seclusion of the tower. He leaves most of his political duties to Sheriff Vendal Viccstray, who can be found in the town armory, a small squat tower on the south courtyard wall.
The Ale and Rabbit: Named after the two items on its menu it’s famous for, this building in one of the largest and tallest in town. It not only caters to most of the population of Shining Falls, it is the last stop for explorers and trappers heading to points north. The food is fantastic, but tad single-minded, as rabbit is the main meat of choice for most of the village’s halflings. The Ale and Rabbit is Shining Falls’s only inn. It also sports a number of baths.
Renting a bath costs 5 sp. Baths come free with an overnight stay within a private room (which is a little expensive at 3 gp), or at the standard price with a stay in the large common room (5 sp).
Merrymar’s Merchandise: This squat and long building featuring a placard depicting its owner’s smiling face is the only general merchandise store in the village, it’s owned by Blaz Merrymar, and run by his now-depleted family. His wife, Rinyon, actually runs the day-to-day business of the store along with her and Blaz’s two daugeters, as Blaz gathers items to sell and (more often than not) investigates various get-rich-quick schemes. Currently he is obsessed with helping Gauntlet Fengrath find the dwarven complex that’s rumored to lie in the caves behind the falls, an endeavor that Rinyon fines asinine at best. The Merrymar’s have exclusive deals with all the craftmen in the town, that he and he only can sell merchandise to outsiders. It is an arrangement that works out nicely for all parities, as Merrymar is a keen judge of character, and has a knack for making sure that folks pay honest prices for goods (“you wouldn’t
be trying to swindle someone half your size would you?”) and takes only a reasonable commission from his kin folk.
Hearthcircle of Yondalla: This sacred grove is the center of worship for the village. It is no more than a verdant clearing in the large woods, with a nearby cottage that houses Kellinda and
her two young acolytes. The clerics can provide healing (up to 4 cure light wounds only, cast by the acolytes, healing 1d8+1 hp) for a donation of 10 gp per spell cast.